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Using Senses

Senses are Embodiment properties. A sensory method defines what information the body can provide, under which conditions, and at what range. It is not a Mentalic stat.

An embodiment with different visual or auditory ranges or conditions has a specialized sense and records that method separately. A properties/senses entry links to the applicable section here instead of copying the common ranges.

Specialized Senses

Darkvision, thermal vision, echolocation, tremorsense, scent, enhanced hearing, and other methods must each state:

Creature Ranges and Conditions

Record the source creature's range in feet on its card. A special sense has no universal default range. Preserve source-specific restrictions, including any inability to perceive beyond a stated radius. Outside a special sense's range, use another available sense.

Echolocation describes how some creatures obtain Blindsight; keep any source rule that deafness disables that Blindsight on the creature card. Keen hearing, smell, or sight describes a source-specific sensory benefit; it does not automatically grant Blindsight or Darkvision.

Ninefold Adaptation

Assistant-authored draft: These are integration choices for the imported senses.

References

Source and preserved rules · Embodiment Properties · Senses