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Stat Generation

Use this procedure to generate the five starting Mentalic percentage bonuses for a new Mind. Embodiment stats are generated or supplied by the chosen body and do not use this roll.

Generate the Mentalic Array

For each stat, roll:

stat bonus = total of 4d6

Roll four d6s and add their faces together. The total is the stat's positive percentage-point bonus.

Repeat until you have five bonuses. Assign them freely among the five Mentalic stats: IQ, EQ, WILL, REFLEXES, and PERCEPTION.

These values belong to the Mind and remain unchanged when it moves between embodiments.

Range

The minimum result is +4%. The maximum result is +24%. Record the rolled total with a plus sign and a percent sign, such as +4%, +15%, or +24%.

Finish the Character

Record the five Mentalic bonuses on the Mind. Record the selected Embodiment's separately supplied STR, DEX, and CON on that body. Then spend starting advancement points on separately rated skills and improvements using Progression. Stats are not skill proficiency and do not grant training by themselves.

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