wiki / system / gm / dnd-conversion-notes.html

D&D Conversion Notes

These notes document conversions used when adapting D&D material into Ninefold. They are adaptation guidance, not active play rules.

Item Import

The D&D source cache contains 450 D&D 2024 SRD 5.2.1 records for editorial normalization into the shared Item Compendium:

Source classRecords
Standard weapons38
Armor13
Adventuring gear91
Tools, gaming sets, and instruments37
Poisons14
Magic items257

The non-playable source cache is dnd_item_import.json. Canonical Items may merge rank-only variants, use general names, and retain links to the corresponding D&D Free Rules only in provenance. Six headings about sentient-item rules were excluded because they are rules text rather than items.

Standard D&D weapons establish the first-stage Ninefold damage baseline. Cyberpunk weapons then select the nearest D&D weapon and inherit that converted baseline; Cyberpunk DPS does not replace it.

Item Effect Extraction

Item mechanics are decomposed into the shared Effect Mechanics Compendium and linked directly from their host Items. There is no separate effect-application compendium. A source item with only descriptive text, such as ordinary travel clothing, needs no mechanical link.

The reusable item mechanisms include damage, recovery, conditions, defenses, mobility, critical changes, action changes, transformation, creation or summoning, effect invocation, storage capacity, task enablement, and fixed-attribute replacement. D&D saves, AC, ability scores, advantage, timing, charges, and durations remain import evidence until converted into Ninefold contested rolls, percentages, ticks, and resources.

Spell-Derived Candidate Cost

A D&D source action is normalized to a 2-tick Ninefold candidate action. A D&D source reaction is normalized to a 1-tick candidate reaction. A Bonus Action becomes a 1-tick combo addition. These are conversion assumptions for imported D&D material, not shared player-system timing rules. An explicit converted effect may define another duration.

A spell-derived effect candidate pays 1 Stamina for every occupied action tick, plus Stamina equal to the source spell level. This follows the ordinary action-resource rule and adds spell complexity as a separate cost.

Stamina cost = occupied ticks + source spell level

An ordinary action occupies 2 ticks, so a level 3 effect costs 5 Stamina. A level 3 reaction occupies 1 tick and costs 4 Stamina. A cantrip is level 0 and therefore pays only its occupied-tick cost. Explicit timing overrides the default action or reaction duration.

Core-System Differences

Movement

D&D movement is listed as feet per six-second round. Convert it to Ninefold feet per second with:

Ninefold movement in ft/s = D&D movement in ft/round ÷ 6 seconds

For example:

30 ft/round ÷ 6 seconds = 5 ft/s

Keep a useful decimal when the result is not whole. For example, 40 ft/round becomes approximately 6.7 ft/s.

Back to the System Reference

Skill-Tree Imports

Every imported Mind-side candidate is assigned to a named conversion branch. Playable trained skills sit beneath five named root families. Arcane owns magical training, spells, spell repertoires, metamagic, magical spatial manipulation, magical telepathy, supernatural auras, and other explicitly magical effects. These entries must not be placed under general Virtual Manipulation merely because a particular campaign presents magic through a virtual world.

Named branch
Knowledge and Technical Skills
Social Skills
Healing and Condition Manipulation
Perception and Information
Communication
Crafting
Fortune and Rerolls
Resources and Recovery
Action Enhancements and Combos
Cross-Domain Conversion
Embodiment Upgrades
Quarantine
Arcane

Root Skill Families

These five families are independent root nodes containing actual separately trained skills, not D&D clauses that grant generic proficiency or Expertise.

FamilySkills
Awareness and InvestigationPerception, Investigation, Insight
KnowledgeHistory/Lore, Nature, Religion
Social InteractionAnimal Handling, Deception, Intimidation, Performance, Persuasion
Movement and CoordinationAcrobatics, Athletics, Sleight of Hand, Stealth, Pilot/Drive
Fieldcraft and CareMedicine, Survival
Combat and WeaponsMelee Weapons, Ranged Weapons

Arcana belongs to the dedicated Arcane group. Generic “gain proficiency,” Expertise, Reliable Talent, saving-throw training, and similar source features are not skills. They must become a specific skill purchase, an action enhancement, or a quarantined conversion record.

The named Mind branches organize general conversion work. Physical embodiment upgrades are Items purchased with Embodiment Points, never Skills purchased with Skill Points. Quarantined source clauses are not playable. Arcane source powers become virtual or real-world Items; only mental training used to control those Items belongs in the Skill tree. The D&D Skill Import Catalogue is a source-review ledger rather than a public compendium.

A source feat, class feature, item, or other package is a compound grant, not a node in this tree. Import it by splitting its text into reusable benefits:

  1. Reuse an existing benefit node when its effect is the same.
  2. Create separate nodes for independent choices, resources, recovery rules, triggers, and effects.
  3. Link dependent benefits with prerequisites. For example, a resource-spending effect depends on the resource node that it spends.
  4. Record source scaling and restrictions as source context until they have Ninefold Wheel equivalents.
  5. Keep acquisition rules on the source mapping. A direct source grant can provide a benefit without following the ordinary purchase path to that benefit.

Prerequisites describe what must already be learned, not merely which source package grants a benefit. Every non-root skill therefore links to at least one enabling skill. Equipment techniques require the relevant equipment training, resource spenders require their resource, state benefits require the state, and upgrades require the feature they improve. The branch foundation skills are the only nodes allowed to have no prerequisite.

This makes one source feature a small tree of benefits and allows the same benefit to be granted by several unrelated sources without duplicating its rule.

First breakdown: Slasher

The D&D Slasher feat is broken into separate candidate nodes rather than treated as one packaged skill:

Melee Weapons
└── Slashing Weapons
    ├── Hamstring Strike
    └── Crippling Critical

Physical Attribute Development
└── Strength or Dexterity Increase

These are candidate nodes derived from the source. Their skill-point costs, advancement thresholds, and final game effects remain to be designed.

Source

The D&D 2024 feat index is a reference catalogue. The Slasher feat provides this first example: it increases Strength or Dexterity, allows a slashing hit to reduce a target's speed, and makes a target hit by a slashing critical less effective at attacking.

D&D source feats decomposed

Each feat's clauses are being split into independent candidate effect skills. A source feat may therefore point to leaves in several branches. D&D rest limits, Proficiency Bonus scaling, and spell rules are source details to review during adaptation, not assumed Ninefold Wheel rules.

Origin feats — common

Arcane and spell effects

Source featEffect leaves
Arcane ArtistMinor Illusion; Illusion Inspires Ally
Arcane EloquenceVicious Mockery; Smooth Talker
Arcane InfiltratorFriends; Quick Dodge
Arcane OmensGuidance; Helpful Premonition
Arcane OverloadFire Bolt; Evocation Power Surge
Arcane SafeguardResistance; Quick Resistance; Sheltering Aid
Arcane UndertakerNecromancy Cantrip; Death Lore; Understanding of Death
Familiar FriendFind Familiar; Fortified Familiar; Helpful Familiar
HealerBattle Medicine; Healing Reroll
LuckyLuck Points; Lucky Success; Lucky Evasion
Magic InitiateCantrip Access; Level-One Spell Access; Spell Reconfiguration
MusicianInstrument Training; Encouraging Song
Portal JumperOtherworldly Resistance; Portal Step
Sharp EyeSearch and Study Focus
SkilledSkill and Tool Training

Crafting

Source featEffect leaves
CrafterArtisan Tool Training; Bargain Buying; Quick Gear Crafting

Companion, aid, fortune, and mobility

Source featEffect leaves
Familiar FriendFind Familiar; Fortified Familiar; Helpful Familiar
HealerBattle Medicine; Healing Reroll
LuckyLuck Points; Lucky Success; Lucky Evasion
Portal JumperOtherworldly Resistance; Portal Step
SurvivorHypervigilance; Steel Yourself
Transmuted AnatomyLengthened Stride; Shape-Shift Resistance; Constitution Surge

Learning, performance, and focus

Source featEffect leaves
Magic InitiateCantrip Access; Level-One Spell Access; Spell Reconfiguration
MusicianInstrument Training; Encouraging Song
Sharp EyeSearch and Study Focus
SkilledSkill and Tool Training

Unarmed combat

Source featEffect leaves
Tavern BrawlerEnhanced Unarmed Strike; Unarmed Damage Reroll; Improvised Weapon Training; Unarmed Push

Combat awareness and durability

Source featEffect leaves
AlertInitiative Proficiency; Initiative Swap
Savage AttackerSavage Damage Choice
ToughToughness

All 22 common Origin feats listed by the source have now been reviewed.

Origin feats — Faerûn

Source featEffect leaves
Cult of the Dragon InitiateDragon's Tongue; Dragon's Terror; Inspired by Fear
Emerald Enclave FledglingSpeak with Animals; Tag Team
Harper AgentThieves' Cant; Instrument Training; Distracting Melody
Lords' Alliance AgentInspiring Strike; Reassert Honor
Purple Dragon RookEntreat; Rallying Cry
Spellfire SparkMagic Absorption; Sacred Flame; Bonus-Action Spellfire
Tyro of the GauntletStand as One; Vigilant
Zhentarim RuffianExploit Opening; Family First

Origin feats — Exotic

Source featEffect leaves
Child of the SunEyes of Eirdu; Faerie Fire; Concentrated Faerie Fire
Shadowmoor HexerHex; Curse Retaliation
Tireless RevelerShared Inspiration
Vampire HunterAdroit Escape; Necrotic Ward
Vampire's PlaythingRestorative Concoction; Timely Retreat; Vampiric Connection

All 35 Origin feats on the source index have now been reviewed and decomposed into candidate effect leaves.

Fighting Style feats

Source featEffect leaves
Arcane WarriorWizard Cantrip Access; Cantrip Reconfiguration
ArcheryRanged Weapon Accuracy
Blind FightingClose-Range Blindsight
DefenseArmor Defense Bonus
DuelingOne-Handed Weapon Damage
Great Weapon FightingTwo-Handed Damage Floor
InterceptionIntercept Ally Damage
Pack FightingPack Attack Bonus; Coordinated Pack Bonus
Prone FightingFight While Prone; Resist Prone Attacks
ProtectionShield Interposition; Sustained Shield Cover
Thrown Weapon FightingThrown Weapon Damage
Two Weapon FightingOffhand Damage Modifier
Unarmed FightingEnhanced Unarmed Damage; Grapple Crush

All 13 Fighting Style feats have been reviewed and their individual combat effects mapped as candidate nodes.

Epic Boon feats — Common

Source featEffect leaves
Boon of Combat ProwessAny Stat Increase; Peerless Aim
Boon of Dimensional TravelAny Stat Increase; Blink Step
Boon of Energy ResistanceAny Stat Increase; Energy Resistance; Energy Redirection; Resistance Reconfiguration
Boon of Erupting SpellpowerMental Stat Increase; Spell Overload Damage Floor; Spell Overload Knockdown
Boon of FateAny Stat Increase; Improve Fate
Boon of FortitudeAny Stat Increase; Expanded Health Capacity; Fortified Recovery
Boon of Irresistible OffenseStrength or Dexterity Increase; Physical Resistance Bypass; Overwhelming Strike
Boon of Magic School MasteryMental Stat Increase; Mastered School; Rote Casting; Signature Arcanum
Boon of RecoveryAny Stat Increase; Last Stand; Recover Vitality
Boon of SkillAny Stat Increase; All-Around Adept; Skill Expertise
Boon of SpeedAny Stat Increase; Escape Artist; Quickness
Boon of Spell RecallMental Stat Increase; Free Casting
Boon of the Iron MindAny Stat Increase; Unshakable Focus
Boon of the Night SpiritAny Stat Increase; Merge with Shadows; Shadowy Form
Boon of TruesightAny Stat Increase; Truesight

All 15 Common Epic Boon feats have now been reviewed and decomposed into candidate effect leaves.

Epic Boon feats — Eberron

Source featEffect leaves
Boon of SiberysAny Stat Increase; Aberrant Spell Access; Prepared Aberrant Spell; Component-Free Casting; Renewable Aberrant Casting

Epic Boon feats — Exotic

Source featEffect leaves
Boon of BloodshedAny Stat Increase; Killer's Fortune; Power from Pain
Boon of Bountiful HealthAny Stat Increase; Augmented Health; Superior Recuperation
Boon of CommunicationMental Stat Increase; Cunning Speaker; Gifted Interpreter; Mental Communication
Boon of Desperate ResilienceStrength or Constitution Increase; Defense of Body and Mind
Boon of Exquisite RadianceAny Stat Increase; Eternal Rest; Powerful Radiance
Boon of Fluid FormsMental Stat Increase; Shapechanger; Transformation Buffer; Hardy Transformation
Boon of Fortune's FavorAny Stat Increase; Saving Throw Reroll
Boon of Poison MasteryAny Stat Increase; Antitoxic; Perfect Poisoner
Boon of RevelryMental Stat Increase; Irresistible Dance Access; Component-Free Focused Casting; Sing Out
Boon of TerrorCharisma Increase; Fear Immunity; Flee, Fools; Intimidation Training; Intimidation Expertise
Boon of the Bright SunConstitution, Wisdom, or Charisma Increase; Sunlight Aura; Dispel Darkness; Fortifying Light
Boon of the Furious StormMental Stat Increase; Storm Resistance; Bloodied Storm Immunity; Storm Spell Pressure
Boon of the Soul DrinkerAny Stat Increase; Grave Resistance; Siphon Life

Epic Boon feats — Faerûn

Source featEffect leaves
Boon of Blazing DawnAny Stat Increase; Radiant Immunity; Blazing Strike; Burst of Sunlight
Boon of Looming ShadowsAny Stat Increase; Shadowy Stretch; Dancing Silhouette
Boon of Misty EscapeMental Stat Increase; Misty Survival; Gaseous Mobility; Misty Regeneration

All 32 Epic Boon feats on the source index have now been reviewed and decomposed into candidate effect leaves.

Dragonmark feats — standard marks

Source featEffect leaves
Aberrant DragonmarkAberrant Fortitude; Aberrant Cantrip Access; Aberrant Spell Access; Aberrant Protective Surge; Aberrant Harmful Surge
Mark of DetectionDeductive Intuition; Detect Magic; Detect Poison and Disease; See Invisibility; Detection Spell Repertoire
Mark of FindingHunter's Intuition; Hunter's Mark; Locate Object; Finding Spell Repertoire
Mark of HandlingWild Intuition; Animal Friendship; Speak with Animals; Monstrous Connections; Handling Spell Repertoire
Mark of HealingMedical Intuition; Cure Wounds; Lesser Restoration; Healing Spell Repertoire
Mark of HospitalityEver Hospitable; Purify Food and Drink; Unseen Servant; Calm Emotions; Hospitality Spell Repertoire
Mark of MakingArtisan's Intuition; Mending; Magic Weapon; Making Spell Repertoire
Mark of PassageCourier's Speed; Intuitive Motion; Magical Passage; Passage Spell Repertoire
Mark of ScribingGifted Scribe; Message; Comprehend Languages; Magic Mouth; Scribing Spell Repertoire
Mark of SentinelSentinel's Intuition; Guardian's Shield; Vigilant Guardian; Sentinel Spell Repertoire
Mark of ShadowCunning Intuition; Minor Illusion; Invisibility; Shadow Spell Repertoire
Mark of StormWindwright's Intuition; Storm's Boon; Thunderclap; Gust of Wind; Storm Spell Repertoire
Mark of WardingWarder's Intuition; Alarm; Mage Armor; Arcane Lock; Warding Spell Repertoire

Standard Dragonmarks separate trained checks, direct mark abilities, granted spell access, and the Mark spell list into distinct candidate nodes.

All 13 standard Dragonmark feats have now been decomposed into candidate effect leaves.

Greater Dragonmark feats

Source featEffect leaves
Greater Aberrant MarkConstitution Increase; Improved Aberrant Fortitude; Aberrant Fortitude Recharge; Mark of Inspiration Buffer; Mark of Inspiration Damage
Greater Mark of DetectionAny Stat Increase; Mark Intuition Die Improvement; Shared See Invisibility
Greater Mark of FindingAny Stat Increase; Mark Intuition Die Improvement; Extended Hunter's Mark; See Through Invisibility
Greater Mark of HandlingAny Stat Increase; Mark Intuition Die Improvement; Improved Mounted Handling; Subdue Animal
Greater Mark of HealingAny Stat Increase; Mark Intuition Die Improvement; Expanded Healing Touch; Potent Healing
Greater Mark of HospitalityAny Stat Increase; Mark Intuition Die Improvement; Inspired Hospitality Recovery; Inspired Hospitality Buffer
Greater Mark of MakingAny Stat Increase; Mark Intuition Die Improvement; Improved Magic Weapon
Greater Mark of PassageAny Stat Increase; Mark Intuition Die Improvement; Shared Passage
Greater Mark of ScribingAny Stat Increase; Mark Intuition Die Improvement; Shared Language Comprehension; Scribing Telepathy
Greater Mark of SentinelAny Stat Increase; Mark Intuition Die Improvement; Improved Vigilant Guardian
Greater Mark of ShadowAny Stat Increase; Mark Intuition Die Improvement; Improved Invisibility
Greater Mark of StormAny Stat Increase; Mark Intuition Die Improvement; Storm Flight
Greater Mark of WardingAny Stat Increase; Mark Intuition Die Improvement; Improved Warding
Potent DragonmarkMental Stat Increase; Dragonmark Preparation; Dragonmark Spell Slot

All 14 Greater and Potent Dragonmark feats have now been reviewed and decomposed into candidate effect leaves.

Planar Pact feats — base pacts

Source featEffect leaves
Fey PactSylvan Language and Nature Training; Fey Cantrip Access; Honeyed Words
Infernal PactInfernal Resistance Choice; Darkvision Through Magical Darkness; Deception Training
Shadow PactShadow Darkvision; Shadow Blood Healing Reroll; Shroud of Shadows

Planar Pact feats — greater pacts

Source featEffect leaves
Fey SentinelMental Stat Increase; Fey Sentinel Fade; Fey Shift; Entangle Access; Plant Growth Access
Fey TormentorMental Stat Increase; Faerie Time Warp; Hex Access; Bestow Curse Access
Infernal BulwarkConstitution or Charisma Increase; Devil's Flesh Defense; Infernal Armor of Agathys; Vengeful Surge
Infernal DragoonConstitution or Charisma Increase; Devilish Fear Aura; Devil's Favor; Diabolic Magic Weapon
Shadow TrapperStrength or Wisdom Increase; Dangerous Shroud; Sorrowful Embrace
Shadow WeaverMental Stat Increase; Darkness Access; Manipulate Shadow

All 9 Planar Pact feats have been decomposed. D&D level gates are retained only as source context and do not create level prerequisites in this tree.

Dark Gift feats

Source featEffect leaves
Aberrant AnatomyBreathless; Aberrant Perception Training; Aberrant Perception Expertise; Short-Range Blindsight; Warping Flesh
Echoing SoulEcho Skill Training; Echo Skill Expertise; Inherent Tongues; Intrusive Echoes
Gathered WhispersComponent-Free Message; Augury Access; Unearthly Scream; Voices from Beyond
Living ShadowComponent-Free Mage Hand; Lengthened Strike; Ominous Will
Mist WalkerDomain Traveler; Mist Walk; Poisoned Roots
Second SkinAlter Self Access; Concentration-Free Alteration; Involuntary Change; Transformation Failure Stun
Symbiotic BeingEntwined Existence; Symbiotic Skill Training; Symbiotic Language; Sustained Symbiosis; Symbiotic Agenda
Touch of DeathComponent-Free Chill Touch; Necrotic Resistance Bypass; Grave's Pull
WatchersBeast Sense Access; Speak with Animals Access; Heightened Suspicion; Incessant Watchers; Paranoia

All 9 Dark Gift feats have been decomposed. Beneficial and adverse clauses remain separate candidate effects for system design.

General feats — Common

Source featEffect leaves
Ability Score ImprovementAttribute Increase
Abjuration AdeptMental Stat Increase; Abjuration Spell Repertoire; Protective Ward
ActorCharisma Increase; Impersonation; Mimicry
AthletePhysical Stat Increase; Climbing; Quick Recovery from Prone; Short-Run Jump
ChargerPhysical Stat Increase; Improved Dash; Charge Damage; Charge Push
ChefPhysical or Mental Stat Increase; Cook's Utensils; Replenishing Meal; Bolstering Treats
Conjuration AdeptMental Stat Increase; Conjuration Spell Repertoire; Persistent Conjuration
Crossbow ExpertDexterity Increase; Crossbow Loading; Close-Quarters Crossbow; Crossbow Offhand Damage
CrusherStrength or Constitution Increase; Bludgeoning Push; Critical Opening
Defensive DuelistDexterity Increase; Finesse Parry
Divination AdeptMental Stat Increase; Divination Spell Repertoire; Prescient Intervention
Dual WielderPhysical Stat Increase; Enhanced Dual Wielding; Quick Draw
DurableConstitution Increase; Death-Saving Resilience; Speedy Recovery
Elemental AdeptMental Stat Increase; Elemental Resistance Bypass; Elemental Damage Floor
Elemental FamiliarAny Stat Increase; Elemental Familiar Infusion; Familiar Elemental Resistance; Familiar Energy Pulse
Enchantment AdeptMental Stat Increase; Enchantment Spell Repertoire; Subtle Enchantment
Evocation AdeptMental Stat Increase; Evocation Spell Repertoire; Fueled Evocation
Fey TouchedMental Stat Increase; Fey Spell Access; Misty Step
GrapplerPhysical Stat Increase; Punch and Grab; Attack Grappled Target; Fast Wrestler
Great Weapon MasterStrength Increase; Heavy Weapon Mastery; Hew
Heavily ArmoredStrength or Constitution Increase; Heavy Armor Training
Heavy Armor MasterStrength or Constitution Increase; Heavy Armor Damage Reduction
Illusion AdeptMental Stat Increase; Illusion Spell Repertoire; Subtle Illusion; Hard-to-Discern Illusion
Inspiring LeaderWisdom or Charisma Increase; Bolstering Performance
Keen MindIntelligence Increase; Lore Knowledge; Quick Study
Lightly ArmoredPhysical Stat Increase; Light Armor Training; Shield Training
Mage SlayerPhysical Stat Increase; Concentration Breaker; Guarded Mind
Magic ConnoisseurMental Stat Increase; Advanced Spell Access; Spell Reconfiguration
Martial Weapon TrainingPhysical Stat Increase; Martial Weapon Training
Medium Armor MasterPhysical Stat Increase; Dexterous Medium Armor
Moderately ArmoredPhysical Stat Increase; Medium Armor Training
Mounted CombatantAny Stat Increase; Mounted Strike; Leap Aside; Veer
Necromancy AdeptMental Stat Increase; Necromancy Spell Repertoire; Life Manipulation
ObservantIntelligence or Wisdom Increase; Keen Observer; Quick Search
Otherworldly FamiliarAny Stat Increase; Otherworldly Familiar Infusion; Familiar Otherworldly Resistance; Phase Walk
PiercerPhysical Stat Increase; Puncture; Piercing Critical
PoisonerDexterity or Intelligence Increase; Potent Poison; Poisoner Kit Training; Brew and Apply Poison; Poisoned Weapon Effect
Polearm MasterPhysical Stat Increase; Pole Strike; Reactive Strike
ResilientChosen Save Stat Increase; Saving Throw Training
Ritual CasterMental Stat Increase; Ritual Spell Repertoire; Quick Ritual
SentinelPhysical Stat Increase; Guardian Attack; Halt
Shadow TouchedMental Stat Increase; Shadow Spell Access; Invisibility
SharpshooterDexterity Increase; Bypass Cover; Close-Quarters Ranged Attack; Long-Range Shooting
Shield MasterStrength Increase; Shield Bash Push; Shield Bash Knockdown; Interpose Shield
Shifting CombatantPhysical Stat Increase; Domino Strike; Fearless Leap
Skill ExpertAny Stat Increase; Skill Training; Skill Expertise
SkulkerDexterity Increase; Short-Range Blindsight; Combat Hiding; Hidden Miss
SlasherStrength or Dexterity Increase; Hamstring Strike; Crippling Critical
Soothing FamiliarAny Stat Increase; Healing Beacon
SpeedyDexterity or Constitution Increase; Speed Increase; Dash Through Difficult Terrain; Agile Movement
Spell ResistantDexterity or Constitution Increase; Magical Resilience; Magic-Resistant Save
Spell SniperMental Stat Increase; Spell Bypass Cover; Spellcasting in Melee; Extended Spell Range
Spell SubterfugeMental Stat Increase; Spellcasting Dash and Hide; Sneaky Casting
Tactical CombatantPhysical Stat Increase; Buffering Strike; Honed Instincts
TelekineticMental Stat Increase; Mage Hand Access; Concealed Spectral Hand; Extended Mage Hand; Telekinetic Shove
TelepathicMental Stat Increase; Telepathic Utterance; Detect Thoughts
Transmutation AdeptMental Stat Increase; Transmutation Spell Repertoire; Magical Augmentation
War CasterMental Stat Increase; Concentration Resilience; Reactive Spell; Somatic Components with Hands Full
Warlike FamiliarAny Stat Increase; Battle Familiar; Intercept Attack
Weapon MasterPhysical Stat Increase; Weapon Mastery Property; Mastery Reconfiguration

All 60 Common General feats have been reviewed.

General feats — Faerûn

Source featEffect leaves
Cold CasterMental Stat Increase; Ray of Frost; Frostbite
DragonscarredConstitution or Charisma Increase; Dragon Damage Resistance; Fearsome Power
Enclave MagicMental Stat Increase; Friend to Animals; Beast Sense
Fairy TricksterDexterity or Charisma Increase; Faerie Trod Trotter; Flustering Strike
Genie MagicMental Stat Increase; Wish Magic; Genie Spell Scaling
Harper TeamworkDexterity or Charisma Increase; Withering Wordplay; Inspiring Willpower
Lordly ResolveStrength or Charisma Increase; Standard Bearer Rise; Lordly Resolve Protection; Lordly Resolve Recovery
Mythal TouchedMental Stat Increase; Mythal Ward Trigger; Mythal Ward Outcomes
Order's ResilienceStrength, Wisdom, or Charisma Increase; Resurge; Stronger Together
Purple Dragon CommandantPhysical Stat Increase; Encourage Ally; Last Stand
Spellfire AdeptMental Stat Increase; Fueled Spellfire; Searing Spellfire
Street JusticePhysical Stat Increase; Headlock; Sturdy Knot; Tough Talk
Zhentarim TacticsDexterity or Charisma Increase; Retaliate; Versatile Merc

All 13 Faerûn General feats on the source index have now been reviewed.

General feats — Exotic

Source featEffect leaves
BloodlustPhysical Stat Increase; Powerful Recovery; Sanguine Feast
BomberDexterity Increase; Far Lobber; Thrown Weapon Long Shots
Cloying MistsMental Stat Increase; Fog Cloud; Grasping Mist
Delicious PainAny Stat Increase; Toughened Flesh
Light BringerMental Stat Increase; Light Cantrip; Solar Luminance; Sun's Healing
Love BitesAny Stat Increase; Endearing Pain
PutrefyAny Stat Increase; Necrosis
RebukeAny Stat Increase; Radiant Strike
Treacherous AllureMental Stat Increase; Enchanting Presence; Inevitable Betrayal
Vampire TouchedMental Stat Increase; Vampire Spell; Spider Climb

All 83 General feats on the source index have now been reviewed and decomposed into candidate effect leaves. All feat families in the source catalog have now been reviewed and decomposed into candidate effect leaves.

D&D 2024 base-class packages

Class packages follow the same compound-grant model as feats: each textual bonus points to a reusable benefit node, while source levels and scaling stay as adaptation context. Wrapper grants such as subclass selection, Ability Score Improvement, and Epic Boon select separate packages and do not duplicate their benefits here.