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Combat Scale Conversion

This page owns transitions between Individual Combat and Unit Combat. Do not perform these conversions in the middle of a combat unless the encounter explicitly changes scale.

Individual to Unit

Divide current hit points by 3.5 to determine effective hit dice for unit combat. Existing injury therefore reduces the hit dice contributed by that individual.

A hero joining a formation adds those effective hit dice to the unit's total.

Unit to Individual

When an individual leaves unit combat, begin with their full hit-point maximum. Roll 1d6 for each hit die they lost at unit scale and subtract that result from the maximum.

This preserves uncertainty from coarse unit damage instead of replacing every lost die with a fixed average.

Individual Combat · Unit Combat · Dice-Pool Resolution · Back to Combat