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Combat

This page is the combat section index. Start with the encounter procedure, then open a rule page when that step needs it.

Run a Battle

PageScope
Combat PhasesOrdered procedure from opening a battle through ending it
Initiative and Pre-CombatWho initiates, who notices, and when each combatant enters the clock
Combat ClockOne-second ticks and ten-second tracking blocks

Actions and Resources

PageScope
Character StatesIdle, Acting, Holding, Cooldown, combos, and interrupts
StaminaAction costs, capacity, and Idle recovery
Casting TimeActing time for spells and other mental actions
MovementFeet-per-second rates and movement per tick

Resolve Effects

PageScope
Roll ChecksSkill checks, contested defense, outcome margins, and critical bands
Dice-Pool ResolutionShared pools, thresholds, damage tiers, and criticals
Individual CombatHit points, individual damage, defensive skills, and base size
Unit CombatFormation hit dice, unit damage, and area sizing
Combat Scale ConversionMoving health between individual and unit modes

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