This page is the combat section index. Start with the encounter procedure, then open a rule page when that step needs it.
| Page | Scope |
|---|---|
| Combat Phases | Ordered procedure from opening a battle through ending it |
| Initiative and Pre-Combat | Who initiates, who notices, and when each combatant enters the clock |
| Combat Clock | One-second ticks and ten-second tracking blocks |
| Page | Scope |
|---|---|
| Character States | Idle, Acting, Holding, Cooldown, combos, and interrupts |
| Stamina | Action costs, capacity, and Idle recovery |
| Casting Time | Acting time for spells and other mental actions |
| Movement | Feet-per-second rates and movement per tick |
| Page | Scope |
|---|---|
| Roll Checks | Skill checks, contested defense, outcome margins, and critical bands |
| Dice-Pool Resolution | Shared pools, thresholds, damage tiers, and criticals |
| Individual Combat | Hit points, individual damage, defensive skills, and base size |
| Unit Combat | Formation hit dice, unit damage, and area sizing |
| Combat Scale Conversion | Moving health between individual and unit modes |